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The game has an overall unique and refreshing look to it. The minimal number of animations prevent scenes from being distracting and allow them to be charming and immersive. There are only a few objects in various environments with animations. The idle animations are repetitive, but they match well with the mood of the game. NPCs have only a handful of animations each – one which loops out of the conversation. They aren’t hard to spot, though they don’t stick out like a sore thumb. A lot of shapes in scenes have distortions and exaggerations, making them look more surreal.Ĭharacters in the game don’t have textures as realistic as the environments, but they blend in well. There is a slight similarity to visuals you would find in several Tim Burton or Aardman animations. Environments use a lot of realistic textures, but many have retained a cartoonish look. Curse of Bone Town does well to avoid falling into the trap of having bad cases of moon logic there are many puzzles that require lateral thinking, with some entertaining red herring moments, but none have been absurdly convoluted. There is a certain trope in adventure games known as Moon Logic Puzzles.
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When in Bone Town, there is a map that updates as Willy explores new locations and allows fast travel to these places. This function is easy to access when needed while difficult to activate by accident. To help struggling players progress, there is a function that reveals objects they can interact with. Fortunately, the first part of the game primarily acts as an introduction to the character and the basics of the game. However, the instruction for combining objects kicks in upon picking up both parts, mildly spoiling an early puzzle. Simpler controls make Curse of Bone Town easier to play and more accessible for a wider audience.Ī tutorial is offered to players at the start of the game, giving instruction for the first few interactions. Classic point & click adventure games had a list of verbs that must be clicked first, adding to the complexity of gameplay. With simpler controls, a mere left-click automatically chooses how Willy attempts to interact with an object. Some objects need to be combined with other objects incorrect combinations result in a response from Willy, sometimes making a joke about certain combinations. Players can interact with any object with a left-click and examine with a right-click. Like most other point & click games, players can complete the story using only a mouse. Willy Morgan and The Curse Curse of Bone Town uses the same style of controls as these games to a much simpler degree. The late 2010s saw more point & click adventures coming to console, as ports, or new games like Thimbleweed Park. Daedallic Entertainment introduced Edna & Harvey and Deponia as modern examples, among others. There remained a steady release of point & click adventure games, with another surge in the early 2010s. Point & click adventure games first bloomed back in the 90s with titles from Lucas Arts, such as the Monkey Island franchise and Funcom’s The Longest Journey. Some characters are more eccentric than others, but each has their own unique personality and motivation. There are even plenty of Easter eggs to find – even in the demo.Ī weird and wacky range of characters met throughout Bone Town gives this game a level of fun and quirkiness. The game draws some inspiration from other point & click adventures, notably Monkey Island, mixing atmosphere, humour, and non-linear exploration. The game’s description aptly summarises this as “pirates and computers”. The game is set in a mostly modern world but with a lot of pirate-like features.